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Member since Feb 13
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As commented below:

The logic lies in the design of the system i am working on.
Simply put, i would kill a reference to an object only in case i would WANT to aggressively kick any place that tries using this object after i killed it. It is done only on very specific occasion.

So basically it's used as a last resort  because in some places, And although i understand in theory i could add a property and i would turn it off if i want the reference "killed" and just check that property, This is one of the options that came up.

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